While these 8 weeks were undoubtedly challenging and pushed me in ways I didn’t anticipate, it was a rewarding and educational experience that I wouldn’t hesitate to repeat again. By being the sole designer and researcher for the entire project, I was exposed to the principles of design led thinking and learned several key points that I would hold on for the rest of my design journey.
The foundation for any good design is problem solving, and I learned from this project that I needed to root my design thinking to directly solving user needs. I entered this project with several ideas that I believed would change the way users explored games, but during my research and testing I found out that users didn’t want game time trackers or device guides; not because they were bad ideas but because they didn’t solve their problem of bad exploration.
Chances are, the first design you make will never be perfect. I learned that the key to creating the perfect design is to continually and consistently validate and check them against users and against new parameters.
All in all, while I am incredibly proud of the work I accomplished in this short time-span, I fully acknowledge that there is huge room for improvement and refinement. Given more time, I would’ve loved to iterate my designs further before beginning colour and branding injections. I would’ve also loved ot fully flesh out the other pages I had planned, including a person’s page, a friend’s page, and fleshing out what a favourites page should feel like to navigate.